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Workshop 1 - Creating Rhythm Games Using Max for Live

  • Presser Hall, Room 110 501 South Patterson Ave Oxford, OH 45056 United State (map)

Isaac Schankler

This will be a hands-on workshop for creating video games -- yes, video games -- in Ableton Live and Max for Live. The time syntax and visual programming capabilities of Live and Max together make an excellent environment for quickly prototyping rhythm games, where timing and sound quality is crucial. We'll create and experiment with a set of Max for Live devices that accept and interpret player input in various ways, and briefly delve into visualization possibilities with Jitter. Workshop assumes some previous experience with Max.

Bio

Isaac Schankler is a composer, accordionist, and electronic musician living in Los Angeles. Schankler’s recent album Because Patterns, released on Aerocade Music in 2019, has been lauded as "beautiful, algorithmic, organic, dystopian" (I Care If You Listen) and “remarkable listening… a new benchmark” (Sequenza21). Their music has also been described as “ingenious” (The Artificialist), “masterfully composed” (Boston Musical Intelligencer), and “the antidote to sentimentality” (LA Times).
Schankler’s recent music also includes works for Autoduplicity, Nouveau Classical Project, the Ray-Kallay Duo, Friction Quartet, gnarwhallaby, and the Los Angeles Percussion Quartet. Additionally, Schankler has written music for critically acclaimed and award-winning video games, including Ladykiller in a Bind, Analogue: A Hate Story, and Depression Quest.
Schankler is the artistic director of the concert series People Inside Electronics, and Assistant Professor of Music at Cal Poly Pomona, where they teach composition and music technology.

Earlier Event: February 21
Concert 2
Later Event: February 21
Talks 1